Orbs / ORB-33
ORB-33
a thermal image, risograph-printed on the ball
Installation
npx expo install react-native-shader-orbs react-native-webgpu react-native-reanimated react-native-workletsUsage
import { ShaderOrb, orb33 } from "react-native-shader-orbs";<ShaderOrb orb={orb33} size={280} state="idle" interactive />Props
Component props
The props you'll use most. The ShaderOrb reference lists all of them.
| Prop | Type | Default | Description |
|---|---|---|---|
state | "idle" | "thinking" | "speaking" | "idle" | The mood. Eases the parameters toward that preset. |
size | number | 280 | Width and height in points. |
params | Record<string, number> | Parameter overrides by key, clamped to each range. See the shader params below. | |
colors | Record<string, string> | Hex colors by key. See the colors below. | |
volumes | { input?: number; output?: number } | Levels from 0 to 1 that the shader reads as input and output loudness. | |
interactive | boolean | false | Tap pulses the orb; holding makes it swell. |
quality | "auto" | "low" | "medium" | "high" | number | "auto" | Render scale. Lower is cheaper and softer. |
maxFps | number | 60 | Frame cap. |
paused | boolean | false | Stops drawing and keeps the last frame. |
onReady | () => void | Called once the first frame is on screen. | |
onError | (error: Error) => void | Called if the orb can't start. Without it the error is logged once. |
Shader params
Pass these through params. Values are clamped to the range shown. integrated parameters are phase clocks: the shader accumulates them over time, so the value acts as a rate.
| Key | Label | Range | Step | Default |
|---|---|---|---|---|
speed | Drift integrated | 0.015 to 10 | 0.05 | 0.5 |
spin | Roll integrated | 0 to 5 | 0.03 | 0.05 |
radius | Radius | 0.15 to 3 | 0.015 | 0.9 |
scale | Zoom | 0.3 to 8 | 0.05 | 3 |
freq | Pool scale | 0.2 to 6 | 0.05 | 1.4 |
warp | Warp | 0 to 3 | 0.02 | 0.6 |
lo | Cold threshold | 0 to 1 | 0.005 | 0.42 |
hi | Hot threshold | 0 to 1 | 0.005 | 0.74 |
gain | Heat gain | 0.1 to 6 | 0.02 | 1 |
jitter | Heat jitter | 0 to 0.5 | 0.005 | 0.015 |
bands | Contour bands | 2 to 24 | 1 | 7 |
banding | Contour strength | 0 to 1 | 0.01 | 0.85 |
contrast | Contrast | 0.3 to 3 | 0.02 | 1 |
dither | Dither | 0 to 0.6 | 0.005 | 0.05 |
dots | Screen pitch | 4 to 120 | 1 | 46 |
dotGain | Dot gain | 0.2 to 2 | 0.01 | 1 |
dotSoft | Dot softness | 0.01 to 0.3 | 0.005 | 0.12 |
misregister | Misregistration | 0 to 3 | 0.02 | 0.5 |
ink | Ink density | 0 to 1 | 0.01 | 0.92 |
printMix | Print mix | 0 to 1 | 0.01 | 0.28 |
grain | Paper grain | 0 to 2 | 0.01 | 0.35 |
grainSize | Grain size | 1 to 8 | 1 | 2 |
light | Key light | 0 to 1 | 0.01 | 0.25 |
rim | Rim light | 0 to 3 | 0.015 | 0.25 |
Colors
Pass these through colors as hex strings.
| Key | Label | Default |
|---|---|---|
cold | Cold | #0b0a1e |
cool | Cool | #3b2a9a |
warm | Warm | #f05a28 |
hot | Hot | #f6b53a |
core | Core | #fff1e6 |
paper | Paper | #f4ecdf |
Moods
This orb ships presets for idle, speaking, thinking. Choosing a state eases the parameters toward that preset; anything you pass in params still wins.
Credits
Based on original work by XorDev, via shadercn. The shader is licensed for non-commercial use with attribution; see Licensing and credits.
Ported to React Native by @msobkyy.
Want to change something? Open ORB-33 in the playground.