Orbs / ORB-04
ORB-04
a hollow shell of light, faceted by a voxel lattice
Installation
npx expo install react-native-shader-orbs react-native-webgpu react-native-reanimated react-native-workletsUsage
import { ShaderOrb, orb04 } from "react-native-shader-orbs";<ShaderOrb orb={orb04} size={280} state="idle" interactive />Props
Component props
The props you'll use most. The ShaderOrb reference lists all of them.
| Prop | Type | Default | Description |
|---|---|---|---|
state | "idle" | "thinking" | "speaking" | "idle" | The mood. Eases the parameters toward that preset. |
size | number | 280 | Width and height in points. |
params | Record<string, number> | Parameter overrides by key, clamped to each range. See the shader params below. | |
colors | Record<string, string> | Hex colors by key. See the colors below. | |
volumes | { input?: number; output?: number } | Levels from 0 to 1 that the shader reads as input and output loudness. | |
interactive | boolean | false | Tap pulses the orb; holding makes it swell. |
quality | "auto" | "low" | "medium" | "high" | number | "auto" | Render scale. Lower is cheaper and softer. |
maxFps | number | 60 | Frame cap. |
paused | boolean | false | Stops drawing and keeps the last frame. |
onReady | () => void | Called once the first frame is on screen. | |
onError | (error: Error) => void | Called if the orb can't start. Without it the error is logged once. |
Shader params
Pass these through params. Values are clamped to the range shown. integrated parameters are phase clocks: the shader accumulates them over time, so the value acts as a rate.
| Key | Label | Range | Step | Default |
|---|---|---|---|---|
speed | Anim speed integrated | 0.015 to 10 | 0.05 | 0.6 |
camDist | Camera distance | 1 to 60 | 0.3 | 9 |
focal | Lens | 0.15 to 15 | 0.05 | 1.35 |
shellR | Shell radius | 0.3 to 20 | 0.1 | 5 |
pitch | Facet size | 0.005 to 1.5 | 0.005 | 0.3 |
turb | Displacement | 0 to 5 | 0.02 | 0.45 |
slack | Trace slack | 0.01 to 0.9 | 0.005 | 0.1 |
width | Surface width | 0.001 to 0.3 | 0.001 | 0.003 |
hueGain | Position hue | 0 to 6 | 0.02 | 1 |
floorLevel | White floor | 0 to 4 | 0.02 | 0.8 |
envScale | Silhouette margin | 1 to 2 | 0.01 | 1.16 |
exposure | Exposure | 20 to 40000 | 20 | 3000 |
contrast | Contrast | 0.15 to 15 | 0.1 | 1.3 |
saturation | Saturation | 0 to 4 | 0.02 | 1.3 |
alphaGain | Alpha gain | 0.05 to 15 | 0.1 | 2 |
edge | Edge sharpness | 0 to 1 | 0.01 | 1 |
edgeFade | Halo falloff | 0.1 to 0.985 | 0.015 | 0.98 |
Colors
Pass these through colors as hex strings.
| Key | Label | Default |
|---|---|---|
tint | Tint | #ffffff |
Moods
This orb ships presets for idle, speaking, thinking. Choosing a state eases the parameters toward that preset; anything you pass in params still wins.
Credits
Based on original work by XorDev, via shadercn. The shader is licensed for non-commercial use with attribution; see Licensing and credits.
Ported to React Native by @msobkyy.
Want to change something? Open ORB-04 in the playground.