Orbs / ORB-16
ORB-16
sunlight through water — a caustic net crawling over the ball, fringing into colour where it moves
Installation
npx expo install react-native-shader-orbs react-native-webgpu react-native-reanimated react-native-workletsUsage
import { ShaderOrb, orb16 } from "react-native-shader-orbs";<ShaderOrb orb={orb16} size={280} state="idle" interactive />Props
Component props
The props you'll use most. The ShaderOrb reference lists all of them.
| Prop | Type | Default | Description |
|---|---|---|---|
state | "idle" | "thinking" | "speaking" | "idle" | The mood. Eases the parameters toward that preset. |
size | number | 280 | Width and height in points. |
params | Record<string, number> | Parameter overrides by key, clamped to each range. See the shader params below. | |
colors | Record<string, string> | Hex colors by key. See the colors below. | |
volumes | { input?: number; output?: number } | Levels from 0 to 1 that the shader reads as input and output loudness. | |
interactive | boolean | false | Tap pulses the orb; holding makes it swell. |
quality | "auto" | "low" | "medium" | "high" | number | "auto" | Render scale. Lower is cheaper and softer. |
maxFps | number | 60 | Frame cap. |
paused | boolean | false | Stops drawing and keeps the last frame. |
onReady | () => void | Called once the first frame is on screen. | |
onError | (error: Error) => void | Called if the orb can't start. Without it the error is logged once. |
Shader params
Pass these through params. Values are clamped to the range shown. integrated parameters are phase clocks: the shader accumulates them over time, so the value acts as a rate.
| Key | Label | Range | Step | Default |
|---|---|---|---|---|
flow | Water flow integrated | 0.015 to 10 | 0.05 | 0.9 |
spin | Turn integrated | 0 to 5 | 0.03 | 0.08 |
swellRate | Surge rate integrated | 0 to 8 | 0.05 | 0.6 |
radius | Radius | 0.15 to 3 | 0.015 | 0.9 |
scale | Net scale | 3 to 30 | 0.1 | 9 |
warp | Ripple depth | 0 to 3 | 0.02 | 0.8 |
edge | Line sharpness | 0.5 to 10 | 0.05 | 2.2 |
split | Colour fringe | 0 to 3 | 0.02 | 0.6 |
swell | Surge depth | 0 to 1 | 0.01 | 0.15 |
gain | Sun power | 0.05 to 6 | 0.05 | 1.6 |
contrast | Tone knee | 0.15 to 6 | 0.05 | 1.1 |
light | Floor light | 0 to 3 | 0.015 | 0.9 |
rim | Rim sheen | 0 to 3 | 0.015 | 0.6 |
Colors
Pass these through colors as hex strings.
| Key | Label | Default |
|---|---|---|
deep | Water | #0b2f6e |
sun | Caustic light | #7ff6ff |
sheen | Sheen | #bfe8ff |
Moods
This orb ships presets for idle, speaking, thinking. Choosing a state eases the parameters toward that preset; anything you pass in params still wins.
Credits
Based on original work by XorDev, via shadercn. The shader is licensed for non-commercial use with attribution; see Licensing and credits.
Ported to React Native by @msobkyy.
Want to change something? Open ORB-16 in the playground.