Orbs / ORB-13
ORB-13
plasma globe: crawling lightning filaments
Installation
npx expo install react-native-shader-orbs react-native-webgpu react-native-reanimated react-native-workletsUsage
import { ShaderOrb, orb13 } from "react-native-shader-orbs";<ShaderOrb orb={orb13} size={280} state="idle" interactive />Props
Component props
The props you'll use most. The ShaderOrb reference lists all of them.
| Prop | Type | Default | Description |
|---|---|---|---|
state | "idle" | "thinking" | "speaking" | "idle" | The mood. Eases the parameters toward that preset. |
size | number | 280 | Width and height in points. |
params | Record<string, number> | Parameter overrides by key, clamped to each range. See the shader params below. | |
colors | Record<string, string> | Hex colors by key. See the colors below. | |
volumes | { input?: number; output?: number } | Levels from 0 to 1 that the shader reads as input and output loudness. | |
interactive | boolean | false | Tap pulses the orb; holding makes it swell. |
quality | "auto" | "low" | "medium" | "high" | number | "auto" | Render scale. Lower is cheaper and softer. |
maxFps | number | 60 | Frame cap. |
paused | boolean | false | Stops drawing and keeps the last frame. |
onReady | () => void | Called once the first frame is on screen. | |
onError | (error: Error) => void | Called if the orb can't start. Without it the error is logged once. |
Shader params
Pass these through params. Values are clamped to the range shown. integrated parameters are phase clocks: the shader accumulates them over time, so the value acts as a rate.
| Key | Label | Range | Step | Default |
|---|---|---|---|---|
speed | Anim speed integrated | 0.015 to 10 | 0.05 | 1 |
spin | Spin rate integrated | 0 to 5 | 0.03 | 0.2 |
camDist | Camera distance | 1 to 50 | 0.3 | 7 |
focal | Lens | 0.15 to 15 | 0.1 | 2.25 |
envRadius | Globe radius | 0.15 to 15 | 0.1 | 2.6 |
swell | Input swell | 0 to 1 | 0.01 | 0.15 |
tilt | Axis tilt | 0 to 4 | 0.02 | 0.4 |
fils | Filament density | 0.5 to 12 | 0.1 | 6 |
writhe | Writhe | 0 to 3 | 0.02 | 0.9 |
writheFreq | Writhe frequency | 0.2 to 8 | 0.05 | 1.6 |
sharp | Arc sharpness | 0.5 to 60 | 0.5 | 4 |
soft | Arc core softness | 0.002 to 0.5 | 0.002 | 0.06 |
whiten | Core whitening | 0 to 0.2 | 0.002 | 0.008 |
coreGain | Nucleus glow | 0 to 5 | 0.05 | 1.6 |
tipGain | Glass flare | 0 to 6 | 0.05 | 1.8 |
fill | Body haze | 0 to 2 | 0.01 | 0.02 |
stepClamp | Step clamp | 0.3 to 300 | 1.5 | 40 |
scatter | Diffusion | 0 to 0.5 | 0.003 | 0.012 |
exposure | Exposure | 0.1 to 200 | 0.5 | 11 |
contrast | Contrast | 0.15 to 15 | 0.1 | 1 |
saturation | Saturation | 0 to 4 | 0.02 | 1.2 |
alphaGain | Alpha gain | 0.05 to 15 | 0.1 | 2.5 |
edge | Edge sharpness | 0 to 1 | 0.01 | 1 |
Colors
Pass these through colors as hex strings.
| Key | Label | Default |
|---|---|---|
inner | Nucleus | #ff70d8 |
arc | Arc | #5a5cff |
tint | Tint | #ffffff |
Moods
This orb ships presets for idle, speaking, thinking. Choosing a state eases the parameters toward that preset; anything you pass in params still wins.
Credits
Based on original work by XorDev, via shadercn. The shader is licensed for non-commercial use with attribution; see Licensing and credits.
Ported to React Native by @msobkyy.
Want to change something? Open ORB-13 in the playground.