Orbs / ORB-24
ORB-24
a Minecraft Earth — a perfect voxel sphere whose seasons cycle it through lush, cherry-grove, ice, mesa and desert worlds
Installation
npx expo install react-native-shader-orbs react-native-webgpu react-native-reanimated react-native-workletsUsage
import { ShaderOrb, orb24 } from "react-native-shader-orbs";<ShaderOrb orb={orb24} size={280} state="idle" interactive />Props
Component props
The props you'll use most. The ShaderOrb reference lists all of them.
| Prop | Type | Default | Description |
|---|---|---|---|
state | "idle" | "thinking" | "speaking" | "idle" | The mood. Eases the parameters toward that preset. |
size | number | 280 | Width and height in points. |
params | Record<string, number> | Parameter overrides by key, clamped to each range. See the shader params below. | |
colors | Record<string, string> | Hex colors by key. See the colors below. | |
volumes | { input?: number; output?: number } | Levels from 0 to 1 that the shader reads as input and output loudness. | |
interactive | boolean | false | Tap pulses the orb; holding makes it swell. |
quality | "auto" | "low" | "medium" | "high" | number | "auto" | Render scale. Lower is cheaper and softer. |
maxFps | number | 60 | Frame cap. |
paused | boolean | false | Stops drawing and keeps the last frame. |
onReady | () => void | Called once the first frame is on screen. | |
onError | (error: Error) => void | Called if the orb can't start. Without it the error is logged once. |
Shader params
Pass these through params. Values are clamped to the range shown. integrated parameters are phase clocks: the shader accumulates them over time, so the value acts as a rate.
| Key | Label | Range | Step | Default |
|---|---|---|---|---|
spin | Spin integrated | 0 to 5 | 0.03 | 0.22 |
tilt | Tilt | 0 to 4 | 0.02 | 0.45 |
drift | Terrain drift integrated | 0 to 10 | 0.05 | 0.12 |
season | Season rate integrated | 0 to 10 | 0.05 | 0.3 |
shuffle | Ember rate integrated | 0 to 20 | 0.1 | 0.8 |
radius | Radius | 0.15 to 3 | 0.015 | 1.15 |
blocks | Blocks | 16 to 96 | 1 | 64 |
rough | Mountains | 0 to 0.8 | 0.01 | 0.45 |
scale | Terrain scale | 0.5 to 8 | 0.05 | 2.4 |
sea | Sea level | 0 to 1 | 0.01 | 0.5 |
trees | Trees | 0 to 1 | 0.01 | 0.75 |
cave | Caves | 0 to 1 | 0.01 | 0.4 |
ore | Ore density | 0 to 0.6 | 0.01 | 0.12 |
glow | Ore glow | 0 to 5 | 0.03 | 0.9 |
core | Molten core | 0 to 1 | 0.01 | 0.5 |
texture | Texture grain | 0 to 1 | 0.01 | 0.6 |
light | Key light | 0 to 3 | 0.015 | 1 |
gain | Gain | 0.05 to 5 | 0.05 | 1 |
contrast | Contrast | 0.15 to 10 | 0.05 | 1 |
Colors
Pass these through colors as hex strings.
| Key | Label | Default |
|---|---|---|
grass | Grass | #6abe30 |
dirt | Mud | #6f4a2f |
stone | Stone | #8a8a90 |
sand | Sand | #dbcf9c |
water | Water | #2f66d0 |
leaf | Leaves | #3e8f27 |
ore | Ore | #4de3ff |
lava | Lava | #ff7b26 |
Moods
This orb ships presets for idle, speaking, thinking. Choosing a state eases the parameters toward that preset; anything you pass in params still wins.
Credits
Based on original work by XorDev, via shadercn. The shader is licensed for non-commercial use with attribution; see Licensing and credits.
Ported to React Native by @msobkyy.
Want to change something? Open ORB-24 in the playground.